Sunday, 3 August 2014

Tutorial Notes

Getting Started And Folder Structure


  • You can go to the game folder and inside are .pak files, you can extract objects out of these files to unlock the objects.
  • In the tools folder you need to look for the zlib1.dll , jpeg62.dll , libtiff3.dll. copy the three files and paste them into the root of photoshop.
  • Also you nee to copy the crytiff into the root of photo shop.
  • Install the crymax tools folder, to install open the crymax tools folder and load the copytoMax file.
  • In the dos window type the letter of the drive were you have 3ds Max installed.

Overview of the Cryengine 3 Sandbox User Interface


  • "The secret to a good workflow is to know were you can find all the stuff you need and more importantly to use it correctly"
  • In the topi right are the stats for the level that you have loaded.
  • In the top left you can access different viewports such as wired frame, but more often we will use perspective.
  • You can change the resolution of the viewport that you work in to make it process faster.
  • The speed input changes the speed in which you can move around the viewport.
  • AI physics  does the same thing as if you are in game but instead you are still in editor mode.
  • The console box allows you to edit thing in the environment such as turn down the sounds in the environment.
  • The third tab is the hide by category tab which allows you to hide particular things by their category such as a entity of brush.
  • Fourth tab is the layer tab which help you work within the layers that you create in the build.
  • Export to engine exports the level that you have open to the engine.
  • Modify allows you to link and unlink objects
  • In display you can change your grids and grid snap values.
  • If you go to the tools tab you can reload all your texture if they are not updating inside your level.
  • All the panels on the Interface are located in the view tabs and Open View Pane.
  • If you want to only select a particular object you go into the drop down and chose the particular item you wan to only select.
  • If you want to place a particular object on the terrain just click the snap to terrain button and you can do the same for other objets like entities and brushes. The same technique also applies to the snap to grid tool.
  • Cryengine works in METERS.

Customising The Editor


  • Drag and drop the different windows you have open on top of each other and then they become one.
  • Toolbars can be turned on and of if they are not frequently used.
  • You can create your own toolbar by going to view and customise key board.
  • You can make many changes to the user interface inn the preferences menu.
  • If you go to the files tab in the preferences menu you can enable the program to save at any interval you select.
  • In the configure user commands drop down tab you can create macros for the most commonly used commands used in the editor.
  • If you want to create a macro button that has more than one function you click on the 'toggle variable c box.

Viewprots

  • If you do not want to move through the terrain just press 'Q'.
  • When you want to get to an exact point in your level go the the 'go to position' window and type in the exact co-ordinates you want, and if you want to go to the exact same view in the window you press CNTRL F1 and the to get back to the same position your hen click SHIFT F1.
  • If you press the space bar it makes it easer to select objects precisely.
  • To make selection easier toggle highlight selection on mouse hover.
  • You can move around using the wheel on your mouse.

User Interface Overview

  • Select objects panel the shortcut is CNTRL D, its an overview list of all the objects in your scene. Just type in the name of your object and click select to pick the object you want.
  • Also on the select objects window you can chose what type of object you would like to search such as a brush or entity.
  • The asset browser button opens the asset browser and allows you to look for not only assets but textures and sounds also.
  • DB open Data Base view, which is where you can edit entities and make them breakable or apply certain physical properties.
  • To turn helpers on hit SHIFT SPACE
  • Open in view panel 'Time of Day' which will open the time of day window where you can specify they time of day in your project.
  • If you click on the FG icon it will open the'Flow Graph' window, which is were you script all the stuff for you scene an the way it works is that you create nodes that link to other nodes and can make certain actions.

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